DESTINY 2
Background
Dates Worked On: September 2018 - March 2019
Releases: Internal armor and weapon creation tool, Season of Opulence
Roles: Tools QA Tester, World Art Tester
While working at Vicarious Visions, I had the opportunity to work on Destiny 2 as a Tools QA Tester and a World Art Tester. For my work as a tools tester, I helped test the functionality of an internal tool used in Autodesk Maya and 3DS Max that helped artists create weapons, armor, ships, and other items for the game. When that project was completed, I helped QA test world art for the Season of Opulence release that was a part of Destiny 2’s Annual Pass content. This included making sure levels had no issues that would cause loss of immersion for players or give them an unfair advantage.