DIABLO 2: RESURRECTED
Background
Dates Worked On: March 2019 - July 2019
Releases: Internal environment art creation tool
Role: Tools QA Tester
While working at Vicarious Visions, I had the opportunity to work on Diablo 2: Resurrected as a Tools QA Tester. For my work as a tools tester, I helped test the functionality of an internal tool used in Autodesk Maya that helped environment artists create level art for the game. As the sole tools tester, it was my job to create a test plan, execute the test plan, write up bugs, communicate issues to engineers, and collaborate with artists and engineers to ensure the tool would function as smoothly and efficiently as possible.