DUAL FPS

 
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Background

Dates: April 2016
Platform: PC
Engine: Unity 5
Project Type: Systems Design
Intention: Create a unique control scheme for a FPS that would require players to communicate with each other to get a high score.

Download game executable here

This game was made in my Junior year in my Game Systems and Experience Design class. This class focused on creating unique game systems to give the player an intended experience. For this project, we were tasked with creating a social system for a game that required player interaction and communication. To accomplish this, I decided to create a control system for a split screen first person shooter where each player would control the moving of one character and the aiming/shooting of the other. This would require the players to communicate in order to control both of the characters at once.

This is my visual design document for this project. It illustrates how the control system would work between the two player's controllers.

This is the game flow chart that I created to illustrate what a player's experience would look like while playing through the prototype.