GOD OF WAR RAGNAROK

 
 

Background

Dates Worked: February 2021 - June 2022
Release: God of War Ragnarok
Role: Associate Collision Designer

I previously worked at Santa Monica Studio as an Associate Collision Designer on God of War Ragnarok. As a collision designer it was my job to model collision in Maya based on environment art and designs created by level designers. This work required extreme collaboration with many departments to ensure we create an amazing seamless experience that players have come to expect from the series.

Areas I Worked On